A Modern Learner Image from Pixabay Personalized learning. Just-in-time learning. Learning on demand. Sure! I’m in; but… How complicated is it going to be? Modern learners can’t spend time with old […]
Tattypoo conjures something NEW* The vastness of information on the Internet is undeniable, and learning management systems deliver powerful tools for educators. But… Should students have to navigate both? In […]
Early next year, a group of Monash University students will enter the virtual world of SecondLife™. There, they will visit a restaurant, an airport, a medical clinic and a train station; they will be required to buy tickets, read a public transit schedule, and complete many other tasks during their lessons.
The Basic Skills Gauntlet (BSG) project occupies an entire skybox, and it all may seemed dis-jointed. This post is an attempt to connect the dots in the collaborative design process.
Cooper Macbeth demonstrates design sophistication that surpasses much of the virtual world educational content that I have seen.
This is what I think of when I imagine “interactive” design. Here, we are not left to merely look upon the scene. We can interact with objects, immersing ourselves in the setting.