I have been working on an educational tool. At the heart of this project is… The Browser Extension: Often, when teachers assign course content on the Internet, students surf the web […]
Image by eltpics / (CC BY-NC 2.0) Assigned a lesson on the Internet, a student is often left on her own to surf the web. This is not all bad. […]
Early next year, a group of Monash University students will enter the virtual world of SecondLife™. There, they will visit a restaurant, an airport, a medical clinic and a train station; they will be required to buy tickets, read a public transit schedule, and complete many other tasks during their lessons.
Where we go with this new compass we have been given is up to us. What we do with the full region granted for this demonstration follows from our own interpretation of those same standards.
The plan for is for Deefoult to remain in original condition, to preserve all initial settings for future reference. This might inform the design of a new user activity.
The first collaborative design has officially begun with its first meeting to discuss the project. Group’s Mission: To observe the design principles and techniques of professional content creators in SecondLife™ and share that knowledge.
What if New Users could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection.
I like being surprised by virtual world designs, and it happened just few moments ago.
Cooper Macbeth demonstrates design sophistication that surpasses much of the virtual world educational content that I have seen.