instructional design

real world knowledge via virtual world content

Early next year, a group of Monash University students will enter the virtual world of SecondLife™. There, they will visit a restaurant, an airport, a medical clinic and a train station; they will be required to buy tickets, read a public transit schedule, and complete many other tasks during their lessons.

The Basic Skills Gauntlet

What if New Users could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection.