Years after leaving the classroom I learned about WebQuests. The model appeared full of potential; encouraging exploration…offering greater purchase by effort. A WebQuest is an inquiry-oriented lesson format in which […]
I have been working on an educational tool. At the heart of this project is… The Browser Extension: Often, when teachers assign course content on the Internet, students surf the web […]
Early next year, a group of Monash University students will enter the virtual world of SecondLife™. There, they will visit a restaurant, an airport, a medical clinic and a train station; they will be required to buy tickets, read a public transit schedule, and complete many other tasks during their lessons.
Where we go with this new compass we have been given is up to us. What we do with the full region granted for this demonstration follows from our own interpretation of those same standards.
There is a fine line between providing adequate direction and totally overwhelming the user with a tedious exercise in walk-and-stop-to-read, walk-and-read, walk-and-stop-to-read.
The first collaborative design has officially begun with its first meeting to discuss the project. Group’s Mission: To observe the design principles and techniques of professional content creators in SecondLife™ and share that knowledge.