In 1994 I was teaching just a few miles from Debbie Bjorna, an extraordinary science instructor. Students still talked about her lessons and class investigations, years later. Site of an exceptional […]
Where we go with this new compass we have been given is up to us. What we do with the full region granted for this demonstration follows from our own interpretation of those same standards.
The “purchase” of an entire region will occur today. Ultimately, a virtual world exists as the particular electromagnetic configuration assigned to a few gadjillion magnetic grains arranged in the surface material coating a small space of a magnetic drive. Imagining what we might do next takes a lot of my magnetic grains, too.
The Basic Skills Gauntlet (BSG) project occupies an entire skybox, and it all may seemed dis-jointed. This post is an attempt to connect the dots in the collaborative design process.
The first collaborative design has officially begun with its first meeting to discuss the project. Group’s Mission: To observe the design principles and techniques of professional content creators in SecondLife™ and share that knowledge.
What if New Users could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection.
I often feel stymied by lack of expertise with the skill-set needed to create high quality virtual world content; graphics, texturing, prim-torture, character animation, sound-scaping, scripting of objects, three-dimensional modeling […]