The first collaborative design has officially begun with its first meeting to discuss the project. Group’s Mission: To observe the design principles and techniques of professional content creators in SecondLife™ and share that knowledge.
What if New Users could play a game right after orientation…a game that requires the use of various controls and client-viewer features? Such an activity—a kind of newbie obstacle course—could reinforce basic skills such as ctrl-alt-camming and object inspection.
I often feel stymied by lack of expertise with the skill-set needed to create high quality virtual world content; graphics, texturing, prim-torture, character animation, sound-scaping, scripting of objects, three-dimensional modeling […]
I like being surprised by virtual world designs, and it happened just few moments ago.
Cooper Macbeth demonstrates design sophistication that surpasses much of the virtual world educational content that I have seen.
Listening to tech-prophet Bruce Sterling’s recent rant my mind ran to virtual world design. There is no doubt. I am fully immersed, again.
This is what I think of when I imagine “interactive” design. Here, we are not left to merely look upon the scene. We can interact with objects, immersing ourselves in the setting.
…an attempt to design another way to share content. What if you could touch a prim in one grid and learn about landmarks submitted in another? I am curious to see where this widget goes.
I have visited at least two dozen virtual coffee shops in SecondLife. Not one presented shared or parcel media. The Media Cafe project is sticking virtual toes into the cool water of user-generated content.
…what I would like to see in every virtual coffee shop…