a Deefoult avatar

New alt, “Deefoult”, created today for observing latest Linden Labs design of the new user experience. Say hello, Deefoult.

image of female virtual world avatar in pleasant, outdoor setting
Hello, World!
—Deefoult (new alt)

This avatar was the first default character presented in a revolving group of avatars. The group included male and female avatars, each with a different appearance (though I did not pay much attention to those). Screenshot there might have proven useful, too.

The SecondLife™ client viewer* routed my agent to “Destination Island 9” and started up with the Destinations panel open (see image, below). Other avatars were chatting soon after my arrival. The Chat button flashed, indicating there was conversation to be had.

image of outdoor, virtual world scene with various interface elements shown
Screenshot on first login with SL’s client viewer*.

* Second Life 3.6.1 (278007) Jun 27 2013 12:41:07 (Second Life Release)

The location was a very simple space; a small island with tall trees and an ornate rotunda sporting eight portals, each one leading to a different type of virtual world experiences.

Destination Island portals, eight of them; all glowing and pulsing with intrigue.
Destination Island portals. There were eight of them, in all; all glowing and pulsing with intrigue.

A message had arrived, according to the small “chiclet” in upper right corner. I wonder if I would have noticed that were I a true nueb. However, it turned out to be a system message, notifying me of a viewer update; so, it is unlikely that a new user would have received that one.

Viewer Update Notification - Note the tiny "chiclet" in upper right.
Viewer Update Notification – Note the tiny “chiclet” with the numeral “1” showing, upper right.

My first thought was to open the Preferences panel and begin to see what is waiting for the new user…

image showing the preferences panel with many checkboxes and radio buttons for chat settings
Preferences panel opened to Chat tab on first try

…and I was surprised to find the Chat tab open when the Preferences panel appeared. Makes sense, SecondLife™ is a social medium; help ’em chat…off the bat.

The plan for is for Deefoult to remain in original condition, to preserve all initial settings for future reference. This might inform the design of a new user activity.

First thing learned: Hover-Tips appear to be disabled, by default.